Sony Acquires Destiny Developer Bungie for $3.6 Billion

The Japanese invest in more development talent, happy to not go about it as certain Americans choose to

Kostas Farkonas
Marker

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Destiny 2 characters in official artwork
A mind-blowing deal such as the one Microsoft made with Activision Blizzard it is not, but Sony owning a multi-platform Bungie is more in line with what the Japanese are after these days. (Image: Bungie)

It’s quite possible that this comes as a direct answer, of sorts, to Microsoft’s recent mega-acquisition of Activision Blizzard, but chances are that it was in discussion way earlier: in any case, Sony is acquiring Bungie for $3.6 billion — the most expensive publicly announced deal of this kind in the modern PlayStation era — but, notably, the Japanese will not be adding the company to its current roster of PlayStation Studios as it has done with Guerilla, Naughty Dog, Insomniac and others in the past. Bungie will be “an independent subsidiary” of Sony Interactive Entertainment instead, run by a board of directors consisting of current CEO and chairman Pete Parsons as well as the rest of the studio’s current management team.

In stark contrast to what Microsoft seemingly has in mind for its own acquired development studios, Sony has stated that Bungie will remain a multiplatform studio with the option “to self-publish and reach players wherever they choose to play”. This was apparently important to Bungie in order to close the deal: Peter Parsons mentioned that Sony supports the studio’s dual goals of making generation-spanning entertainment while staying…

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